7 Commits

Author SHA1 Message Date
seppedl 3341c3922a [update] Documentation for heuristic, fork detection, and playable threats.
Updated Background information.md, Achtergrondinformatie.md, and
README.md to describe the improved AI: playable vs non-playable
threat scoring, fork detection bonus, and the split Phase 1 strategy.
README now lists all three implementations and the AI strategy section.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 17:00:10 +01:00
seppedl f9d100f918 [update] README for blunder mode, WIFI_SSID, and DEMO_RESET_PAUSE build flags.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 16:03:46 +01:00
seppedl f489442cb5 [refactor] Game log, persistence, demo mode, indicator LED, and documentation. 2026-03-15 15:47:43 +01:00
seppedl 3e29a2e4da [fix] AI killer instinct, border toggle, and animation timing. 2026-03-15 15:47:43 +01:00
seppedl da63f05ac3 [update] Progressive difficulty, demo fixes, and background docs. 2026-03-15 15:47:43 +01:00
seppedl 8a776dfae5 [add] Autoplay demo, web config, and WiFi AP. 2026-03-15 15:47:42 +01:00
seppedl cea3cdad37 Initial commit. 2026-03-06 09:49:23 +01:00