From 04fa5cbab788fef59b679e1e7edd96bf08cfb238 Mon Sep 17 00:00:00 2001 From: Seppe De Loore Date: Fri, 3 Apr 2026 22:30:41 +0200 Subject: [PATCH] Move ZIL source and walkthrough to docs/ Move original ZIL source files (.zil, .xzap, .errors) and walkthrough.md into docs/ to keep the project root clean. Co-Authored-By: Claude Opus 4.6 (1M context) --- earth.zil => docs/earth.zil | 0 globals.zil => docs/globals.zil | 0 heart.zil => docs/heart.zil | 0 misc.zil => docs/misc.zil | 0 parser.zil => docs/parser.zil | 0 s4.errors => docs/s4.errors | 0 s4.xzap => docs/s4.xzap | 0 s4.zil => docs/s4.zil | 0 s4freq.xzap => docs/s4freq.xzap | 0 syntax.zil => docs/syntax.zil | 0 unearth.zil => docs/unearth.zil | 0 verbs.zil => docs/verbs.zil | 0 vogon.zil => docs/vogon.zil | 0 walkthrough.md => docs/walkthrough.md | 80 +++++++++++++-------------- 14 files changed, 40 insertions(+), 40 deletions(-) rename earth.zil => docs/earth.zil (100%) rename globals.zil => docs/globals.zil (100%) rename heart.zil => docs/heart.zil (100%) rename misc.zil => docs/misc.zil (100%) rename parser.zil => docs/parser.zil (100%) rename s4.errors => docs/s4.errors (100%) rename s4.xzap => docs/s4.xzap (100%) rename s4.zil => docs/s4.zil (100%) rename s4freq.xzap => docs/s4freq.xzap (100%) rename syntax.zil => docs/syntax.zil (100%) rename unearth.zil => docs/unearth.zil (100%) rename verbs.zil => docs/verbs.zil (100%) rename vogon.zil => docs/vogon.zil (100%) rename walkthrough.md => docs/walkthrough.md (84%) diff --git a/earth.zil b/docs/earth.zil similarity index 100% rename from earth.zil rename to docs/earth.zil diff --git a/globals.zil b/docs/globals.zil similarity index 100% rename from globals.zil rename to docs/globals.zil diff --git a/heart.zil b/docs/heart.zil similarity index 100% rename from heart.zil rename to docs/heart.zil diff --git a/misc.zil b/docs/misc.zil similarity index 100% rename from misc.zil rename to docs/misc.zil diff --git a/parser.zil b/docs/parser.zil similarity index 100% rename from parser.zil rename to docs/parser.zil diff --git a/s4.errors b/docs/s4.errors similarity index 100% rename from s4.errors rename to docs/s4.errors diff --git a/s4.xzap b/docs/s4.xzap similarity index 100% rename from s4.xzap rename to docs/s4.xzap diff --git a/s4.zil b/docs/s4.zil similarity index 100% rename from s4.zil rename to docs/s4.zil diff --git a/s4freq.xzap b/docs/s4freq.xzap similarity index 100% rename from s4freq.xzap rename to docs/s4freq.xzap diff --git a/syntax.zil b/docs/syntax.zil similarity index 100% rename from syntax.zil rename to docs/syntax.zil diff --git a/unearth.zil b/docs/unearth.zil similarity index 100% rename from unearth.zil rename to docs/unearth.zil diff --git a/verbs.zil b/docs/verbs.zil similarity index 100% rename from verbs.zil rename to docs/verbs.zil diff --git a/vogon.zil b/docs/vogon.zil similarity index 100% rename from vogon.zil rename to docs/vogon.zil diff --git a/walkthrough.md b/docs/walkthrough.md similarity index 84% rename from walkthrough.md rename to docs/walkthrough.md index 171b8a5..722a543 100644 --- a/walkthrough.md +++ b/docs/walkthrough.md @@ -4,7 +4,7 @@ You start in bed, in the dark, with a splitting headache. -``` +```text turn on light get out of bed get gown @@ -40,7 +40,7 @@ You arrive groggy. Ford gives you peanuts (+8 points). You have about 3 turns be Ford gives you the Guide and a towel around turn 6. You need to get the babel fish from the dispenser into your ear. This requires setting up a Rube Goldberg chain: -``` +```text hang gown on hook put towel on drain put satchel in front of panel @@ -56,7 +56,7 @@ The fish bounces off the gown, lands on the towel, a cleaning robot grabs it, cr Around turn 36, guards drag you to the Captain's Quarters. The Vogon Captain reads his poetry. With the babel fish you can understand it. -``` +```text enjoy poetry ``` @@ -64,7 +64,7 @@ enjoy poetry After enjoying the poem, you can open the glass case in the Hold: -``` +```text type on keyboard take plotter ``` @@ -85,7 +85,7 @@ You black out and enter the Dark room. You float in sensory deprivation. Wait a few turns, then use your senses to find the exit: -``` +```text listen look walk @@ -103,7 +103,7 @@ You wake aboard the stolen starship Heart of Gold. (+10 points on first entry) Go to the Engine Room (south from Aft Corridor). You'll need to argue your way in: -``` +```text south south south @@ -117,7 +117,7 @@ look On the third look, the spare Improbability Drive, pliers, and rasp appear. (+25 points) -``` +```text take spare drive take pliers take rasp @@ -130,7 +130,7 @@ north Go to the Pantry (west from Aft Corridor): -``` +```text west talk to marvin talk to marvin @@ -138,7 +138,7 @@ talk to marvin Marvin agrees to fix the jammed hatch mechanism. Wait 12 turns (or explore elsewhere), then go to the Access Space (east from Hatchway): -``` +```text east east down @@ -147,13 +147,13 @@ east Marvin is here and asks for a specific tool (randomly chosen — could be screwdriver, toothbrush, wrench, pliers, rasp, or tweezers). Give him whatever he asks for: -``` +```text give [tool] to marvin ``` (+25 points, hatch now opens) -``` +```text west ``` @@ -163,7 +163,7 @@ west Go to the Galley (west from Fore Corridor): -``` +```text up north west @@ -172,7 +172,7 @@ push pad This starts the Nutrimatic processing tea. Wait through the countdown (it takes several turns). The Nutrimatic produces tea. **Be careful:** a missile countdown starts around turn 7-8. Take the tea before things go wrong: -``` +```text take tea drink tea ``` @@ -185,19 +185,19 @@ drink tea You need both tea and the concept of "no tea" to impress the screening door. After drinking tea, you're back to holding "no tea" conceptually. Get another cup: -``` +```text push pad ``` Wait for tea, take it: -``` +```text take tea ``` Now go to the screening door (west exit from Aft Corridor): -``` +```text east south south @@ -213,7 +213,7 @@ The door, overwhelmed by the paradox, opens. (+25 points) You need the plotter (from the Vogon glass case) and the spare drive (from the Engine Room). Connect everything: -``` +```text plug large plug into console plug small plug into plotter dip dangly bit in tea @@ -232,7 +232,7 @@ A 24-turn countdown to landing begins. After 24 turns, the ship lands. Go to the Hatchway and down the ramp: -``` +```text south down down @@ -250,7 +250,7 @@ The game congratulates you and displays your final score. If you die in a dream and get dispatched to the Lair, you face the Ravenous Bugblatter Beast of Traal. -``` +```text wear towel tell beast my name east @@ -267,30 +267,30 @@ take interface ## Score Summary -| Action | Points | -|--------|--------| -| Eat tablet | 10 | -| Drink 3 beers | 15 | -| Enter Vogon Hold | 8 | -| Babel fish in ear | 12 | -| Enjoy poetry | 15 | -| Open glass case | 25 | -| Enter Heart of Gold | 10 | -| Engine Room reveal (3rd look) | 25 | -| Give Marvin correct tool | 25 | -| Drink real tea | 100 | -| Open screening door (paradox) | 25 | -| Activate Improbability Drive | 50 | -| Land on Magrathea | 50 | -| **Total (critical path)** | **370** | +| Action | Points | +| ----------------------------- | ------- | +| Eat tablet | 10 | +| Drink 3 beers | 15 | +| Enter Vogon Hold | 8 | +| Babel fish in ear | 12 | +| Enjoy poetry | 15 | +| Open glass case | 25 | +| Enter Heart of Gold | 10 | +| Engine Room reveal (3rd look) | 25 | +| Give Marvin correct tool | 25 | +| Drink real tea | 100 | +| Open screening door (paradox) | 25 | +| Activate Improbability Drive | 50 | +| Land on Magrathea | 50 | +| **Total (critical path)** | **370** | ### Optional points -| Action | Points | -|--------|--------| -| Defeat Beast (carve memorial) | 25 | -| Take Nutrimatic interface | 25 | -| **Maximum possible** | **420** | +| Action | Points | +| ----------------------------- | ------- | +| Defeat Beast (carve memorial) | 25 | +| Take Nutrimatic interface | 25 | +| **Maximum possible** | **420** | ---