[add] Web config and ply 1
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@@ -15,6 +15,10 @@ build_flags =
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-D IDLE_TIMEOUT=45000
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-D DEMO_RESET_PAUSE=20000
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-D DEBOUNCE_DELAY=50
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-D DEFAULT_LOOK_AHEAD=8
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-D DEFAULT_BRIGHTNESS=25
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-D DEFAULT_IDLE_TIMEOUT=45
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-D WIFI_PASSWORD=\"youlose4\"
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lib_deps =
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fastled/FastLED @ ^3.6.0
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paulstoffregen/Encoder @ ^1.4.4
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+87
-25
@@ -1,14 +1,18 @@
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#include <Arduino.h>
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#include <FastLED.h>
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#include <Encoder.h>
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#include <WiFi.h>
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#include <WebServer.h>
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#include <Preferences.h>
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#define NUM_LEDS 64
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const int COLS = 7;
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const int ROWS = 6;
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const int LOOK_AHEAD = 8;
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CRGB leds[NUM_LEDS];
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Encoder myEnc(ENC_A, ENC_B);
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WebServer server(80);
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Preferences prefs;
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int8_t board[COLS][ROWS];
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bool winMask[NUM_LEDS];
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@@ -30,20 +34,24 @@ uint32_t lastActivityTime = 0;
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uint32_t demoResetTimer = 0;
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bool isDemoOver = false;
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// Thinking Animation Variables
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// Web-Configurable Parameters (Stored in Flash)
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uint8_t current_look_ahead;
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uint8_t current_brightness;
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uint32_t current_idle_timeout_ms;
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// Thinking Animation Helpers
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uint8_t aiBrightness = 0;
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bool aiFadeUp = true;
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// --- Helper Functions ---
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int getIdx(int x, int y) { return (y * 8) + x; }
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// RESTORED: Thinking Animation Function
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void updateThinkingLED(int8_t p)
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{
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static uint32_t lastCycle = 0;
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if (millis() - lastCycle < 20)
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return;
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lastCycle = millis();
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if (aiFadeUp)
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{
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aiBrightness += 15;
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@@ -56,7 +64,6 @@ void updateThinkingLED(int8_t p)
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if (aiBrightness <= 15)
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aiFadeUp = true;
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}
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CRGB compColor = (p == 1) ? CRGB::Yellow : CRGB::Red;
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leds[getIdx(7, 0)] = compColor.nscale8(aiBrightness);
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FastLED.show();
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@@ -143,10 +150,10 @@ bool scanBoard(int8_t p)
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return found;
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}
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// --- AI Engine ---
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int minimax(int depth, int alpha, int beta, bool isMax, int8_t aiP, int8_t huP)
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{
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// Show thinking animation during deep recursion
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if (depth == LOOK_AHEAD || depth == LOOK_AHEAD - 1)
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if (depth >= current_look_ahead - 1)
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updateThinkingLED(aiP);
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else
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yield();
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@@ -191,8 +198,7 @@ void performAiMove(int8_t aiP)
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{
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int8_t huP = (aiP == 1) ? 2 : 1;
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aiBrightness = 0;
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aiFadeUp = true; // Reset animation
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aiFadeUp = true;
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for (int c = 0; c < COLS; c++)
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{
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int r = getFirstEmptyRow(c);
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@@ -205,7 +211,7 @@ void performAiMove(int8_t aiP)
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return;
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}
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board[c][r] = huP;
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if (scanBoard(huP))
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if (current_look_ahead >= 2 && scanBoard(huP))
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{
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board[c][r] = aiP;
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leds[getIdx(7, 0)] = CRGB::Black;
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@@ -214,7 +220,6 @@ void performAiMove(int8_t aiP)
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board[c][r] = 0;
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}
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}
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int bestScore = -30000;
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int bestCol = 3;
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for (int c : {3, 2, 4, 1, 5, 0, 6})
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@@ -223,7 +228,7 @@ void performAiMove(int8_t aiP)
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if (r != -1)
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{
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board[c][r] = aiP;
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int score = minimax(LOOK_AHEAD, -30000, 30000, false, aiP, huP);
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int score = minimax(current_look_ahead, -30000, 30000, false, aiP, huP);
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board[c][r] = 0;
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if (score > bestScore)
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{
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@@ -233,9 +238,10 @@ void performAiMove(int8_t aiP)
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}
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}
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board[bestCol][getFirstEmptyRow(bestCol)] = aiP;
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leds[getIdx(7, 0)] = CRGB::Black; // Clear thinking LED
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leds[getIdx(7, 0)] = CRGB::Black;
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}
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// --- Menu UI with Restored Serifs ---
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void showMenu()
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{
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isDemoOver = false;
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@@ -273,20 +279,73 @@ void showMenu()
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FastLED.show();
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}
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// --- Web Portal ---
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void handleRoot()
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{
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String html = "<html><head><meta name='viewport' content='width=device-width, initial-scale=1'>";
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html += "<style>body{font-family:sans-serif;background:#121212;color:white;text-align:center;} .card{background:#222;padding:25px;border-radius:15px;display:inline-block;margin-top:20px;} input{width:100%;padding:10px;margin:10px 0;border-radius:5px;border:none;}</style></head><body>";
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html += "<h1>Connect 4 Admin</h1><div class='card'><form action='/save' method='POST'>";
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html += "AI Ply (1-10):<input type='number' name='ply' value='" + String(current_look_ahead) + "'>";
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html += "Brightness (5-255):<input type='number' name='br' value='" + String(current_brightness) + "'>";
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html += "Idle Timeout (Sec):<input type='number' name='idle' value='" + String(current_idle_timeout_ms / 1000) + "'>";
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html += "<input type='submit' value='Save Settings' style='background:#28a745;color:white;font-weight:bold;'></form></div></body></html>";
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server.send(200, "text/html", html);
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}
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void handleSave()
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{
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if (server.hasArg("ply"))
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{
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current_look_ahead = server.arg("ply").toInt();
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prefs.putUChar("ply", current_look_ahead);
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}
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if (server.hasArg("br"))
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{
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current_brightness = server.arg("br").toInt();
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FastLED.setBrightness(current_brightness);
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prefs.putUChar("br", current_brightness);
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}
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if (server.hasArg("idle"))
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{
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uint32_t s = server.arg("idle").toInt();
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current_idle_timeout_ms = s * 1000;
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prefs.putUInt("idle", s);
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}
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server.sendHeader("Location", "/");
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server.send(303);
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}
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void setup()
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{
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Serial.begin(115200);
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prefs.begin("c4-game", false);
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current_look_ahead = prefs.getUChar("ply", 8);
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current_brightness = prefs.getUChar("br", 25);
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current_idle_timeout_ms = prefs.getUInt("idle", 60) * 1000;
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FastLED.addLeds<WS2812B, LED_PIN, GRB>(leds, NUM_LEDS);
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FastLED.setBrightness(BRIGHTNESS);
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FastLED.setBrightness(current_brightness);
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pinMode(ENC_SW, INPUT_PULLUP);
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WiFi.softAPConfig(IPAddress(192, 168, 4, 1), IPAddress(192, 168, 4, 1), IPAddress(255, 255, 255, 0));
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WiFi.softAP("Connect4-Config", WIFI_PASSWORD, 1, 0, 4); // SSID, Pass, Channel 1, Hidden 0, Max Connections 4
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WiFi.softAP("Connect4-Config");
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server.on("/", handleRoot);
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server.on("/save", HTTP_POST, handleSave);
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server.begin();
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lastActivityTime = millis();
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showMenu();
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}
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void loop()
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{
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server.handleClient();
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long newPos = myEnc.read() / SENSITIVITY;
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bool pressed = (digitalRead(ENC_SW) == LOW);
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// Escape Demo / Interrupt
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if (newPos != oldEncPos || (pressed && (millis() - lastActivityTime > 500)))
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{
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if (gameState == DEMO || isDemoOver)
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@@ -297,9 +356,7 @@ void loop()
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FastLED.show();
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delay(30);
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}
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FastLED.clear();
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FastLED.show();
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delay(500);
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delay(2000);
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gameState = MENU;
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memset(board, 0, sizeof(board));
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showMenu();
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@@ -333,7 +390,7 @@ void loop()
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}
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delay(300);
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}
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if (millis() - lastActivityTime > IDLE_TIMEOUT)
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if (millis() - lastActivityTime > current_idle_timeout_ms)
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{
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gameState = DEMO;
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memset(board, 0, sizeof(board));
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@@ -359,13 +416,9 @@ void loop()
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renderBoard();
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FastLED.show();
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if (scanBoard(currentPlayer))
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{
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gameState = FINISHED_WIN;
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}
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else if (isBoardFull())
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{
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gameState = FINISHED_DRAW;
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}
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else
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{
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if (menuMode < 2)
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@@ -380,9 +433,7 @@ void loop()
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gameState = FINISHED_WIN;
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}
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else if (isBoardFull())
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{
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gameState = FINISHED_DRAW;
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}
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}
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else
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{
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@@ -395,6 +446,7 @@ void loop()
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}
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else if (gameState == DEMO)
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{
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// No idle timeout check here to prevent premature restarts
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renderBoard();
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FastLED.show();
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delay(600);
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@@ -418,6 +470,15 @@ void loop()
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}
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else
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{
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// Monitor for Idle in Win screen to return to Demo
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if (!isDemoOver && (millis() - lastActivityTime > current_idle_timeout_ms))
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{
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memset(board, 0, sizeof(board));
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gameState = DEMO;
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currentPlayer = 1;
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return;
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}
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static uint32_t lastFlash = 0;
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static bool toggle = true;
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if (millis() - lastFlash > 300)
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@@ -444,7 +505,8 @@ void loop()
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}
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FastLED.show();
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}
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if (isDemoOver && (millis() - demoResetTimer > DEMO_RESET_PAUSE))
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// Restart Demo loop if it was a demo game
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if (isDemoOver && (millis() - demoResetTimer > 30000))
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{
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memset(board, 0, sizeof(board));
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gameState = DEMO;
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