Move ZIL source and walkthrough to docs/

Move original ZIL source files (.zil, .xzap, .errors) and
walkthrough.md into docs/ to keep the project root clean.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-03 22:30:41 +02:00
parent 397e70ba03
commit 04fa5cbab7
14 changed files with 40 additions and 40 deletions
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@@ -4,7 +4,7 @@
You start in bed, in the dark, with a splitting headache. You start in bed, in the dark, with a splitting headache.
``` ```text
turn on light turn on light
get out of bed get out of bed
get gown get gown
@@ -40,7 +40,7 @@ You arrive groggy. Ford gives you peanuts (+8 points). You have about 3 turns be
Ford gives you the Guide and a towel around turn 6. You need to get the babel fish from the dispenser into your ear. This requires setting up a Rube Goldberg chain: Ford gives you the Guide and a towel around turn 6. You need to get the babel fish from the dispenser into your ear. This requires setting up a Rube Goldberg chain:
``` ```text
hang gown on hook hang gown on hook
put towel on drain put towel on drain
put satchel in front of panel put satchel in front of panel
@@ -56,7 +56,7 @@ The fish bounces off the gown, lands on the towel, a cleaning robot grabs it, cr
Around turn 36, guards drag you to the Captain's Quarters. The Vogon Captain reads his poetry. With the babel fish you can understand it. Around turn 36, guards drag you to the Captain's Quarters. The Vogon Captain reads his poetry. With the babel fish you can understand it.
``` ```text
enjoy poetry enjoy poetry
``` ```
@@ -64,7 +64,7 @@ enjoy poetry
After enjoying the poem, you can open the glass case in the Hold: After enjoying the poem, you can open the glass case in the Hold:
``` ```text
type on keyboard type on keyboard
take plotter take plotter
``` ```
@@ -85,7 +85,7 @@ You black out and enter the Dark room.
You float in sensory deprivation. Wait a few turns, then use your senses to find the exit: You float in sensory deprivation. Wait a few turns, then use your senses to find the exit:
``` ```text
listen listen
look look
walk walk
@@ -103,7 +103,7 @@ You wake aboard the stolen starship Heart of Gold. (+10 points on first entry)
Go to the Engine Room (south from Aft Corridor). You'll need to argue your way in: Go to the Engine Room (south from Aft Corridor). You'll need to argue your way in:
``` ```text
south south
south south
south south
@@ -117,7 +117,7 @@ look
On the third look, the spare Improbability Drive, pliers, and rasp appear. (+25 points) On the third look, the spare Improbability Drive, pliers, and rasp appear. (+25 points)
``` ```text
take spare drive take spare drive
take pliers take pliers
take rasp take rasp
@@ -130,7 +130,7 @@ north
Go to the Pantry (west from Aft Corridor): Go to the Pantry (west from Aft Corridor):
``` ```text
west west
talk to marvin talk to marvin
talk to marvin talk to marvin
@@ -138,7 +138,7 @@ talk to marvin
Marvin agrees to fix the jammed hatch mechanism. Wait 12 turns (or explore elsewhere), then go to the Access Space (east from Hatchway): Marvin agrees to fix the jammed hatch mechanism. Wait 12 turns (or explore elsewhere), then go to the Access Space (east from Hatchway):
``` ```text
east east
east east
down down
@@ -147,13 +147,13 @@ east
Marvin is here and asks for a specific tool (randomly chosen — could be screwdriver, toothbrush, wrench, pliers, rasp, or tweezers). Give him whatever he asks for: Marvin is here and asks for a specific tool (randomly chosen — could be screwdriver, toothbrush, wrench, pliers, rasp, or tweezers). Give him whatever he asks for:
``` ```text
give [tool] to marvin give [tool] to marvin
``` ```
(+25 points, hatch now opens) (+25 points, hatch now opens)
``` ```text
west west
``` ```
@@ -163,7 +163,7 @@ west
Go to the Galley (west from Fore Corridor): Go to the Galley (west from Fore Corridor):
``` ```text
up up
north north
west west
@@ -172,7 +172,7 @@ push pad
This starts the Nutrimatic processing tea. Wait through the countdown (it takes several turns). The Nutrimatic produces tea. **Be careful:** a missile countdown starts around turn 7-8. Take the tea before things go wrong: This starts the Nutrimatic processing tea. Wait through the countdown (it takes several turns). The Nutrimatic produces tea. **Be careful:** a missile countdown starts around turn 7-8. Take the tea before things go wrong:
``` ```text
take tea take tea
drink tea drink tea
``` ```
@@ -185,19 +185,19 @@ drink tea
You need both tea and the concept of "no tea" to impress the screening door. After drinking tea, you're back to holding "no tea" conceptually. Get another cup: You need both tea and the concept of "no tea" to impress the screening door. After drinking tea, you're back to holding "no tea" conceptually. Get another cup:
``` ```text
push pad push pad
``` ```
Wait for tea, take it: Wait for tea, take it:
``` ```text
take tea take tea
``` ```
Now go to the screening door (west exit from Aft Corridor): Now go to the screening door (west exit from Aft Corridor):
``` ```text
east east
south south
south south
@@ -213,7 +213,7 @@ The door, overwhelmed by the paradox, opens. (+25 points)
You need the plotter (from the Vogon glass case) and the spare drive (from the Engine Room). Connect everything: You need the plotter (from the Vogon glass case) and the spare drive (from the Engine Room). Connect everything:
``` ```text
plug large plug into console plug large plug into console
plug small plug into plotter plug small plug into plotter
dip dangly bit in tea dip dangly bit in tea
@@ -232,7 +232,7 @@ A 24-turn countdown to landing begins.
After 24 turns, the ship lands. Go to the Hatchway and down the ramp: After 24 turns, the ship lands. Go to the Hatchway and down the ramp:
``` ```text
south south
down down
down down
@@ -250,7 +250,7 @@ The game congratulates you and displays your final score.
If you die in a dream and get dispatched to the Lair, you face the Ravenous Bugblatter Beast of Traal. If you die in a dream and get dispatched to the Lair, you face the Ravenous Bugblatter Beast of Traal.
``` ```text
wear towel wear towel
tell beast my name tell beast my name
east east
@@ -267,30 +267,30 @@ take interface
## Score Summary ## Score Summary
| Action | Points | | Action | Points |
|--------|--------| | ----------------------------- | ------- |
| Eat tablet | 10 | | Eat tablet | 10 |
| Drink 3 beers | 15 | | Drink 3 beers | 15 |
| Enter Vogon Hold | 8 | | Enter Vogon Hold | 8 |
| Babel fish in ear | 12 | | Babel fish in ear | 12 |
| Enjoy poetry | 15 | | Enjoy poetry | 15 |
| Open glass case | 25 | | Open glass case | 25 |
| Enter Heart of Gold | 10 | | Enter Heart of Gold | 10 |
| Engine Room reveal (3rd look) | 25 | | Engine Room reveal (3rd look) | 25 |
| Give Marvin correct tool | 25 | | Give Marvin correct tool | 25 |
| Drink real tea | 100 | | Drink real tea | 100 |
| Open screening door (paradox) | 25 | | Open screening door (paradox) | 25 |
| Activate Improbability Drive | 50 | | Activate Improbability Drive | 50 |
| Land on Magrathea | 50 | | Land on Magrathea | 50 |
| **Total (critical path)** | **370** | | **Total (critical path)** | **370** |
### Optional points ### Optional points
| Action | Points | | Action | Points |
|--------|--------| | ----------------------------- | ------- |
| Defeat Beast (carve memorial) | 25 | | Defeat Beast (carve memorial) | 25 |
| Take Nutrimatic interface | 25 | | Take Nutrimatic interface | 25 |
| **Maximum possible** | **420** | | **Maximum possible** | **420** |
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