Move ZIL source and walkthrough to docs/
Move original ZIL source files (.zil, .xzap, .errors) and walkthrough.md into docs/ to keep the project root clean. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -4,7 +4,7 @@
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You start in bed, in the dark, with a splitting headache.
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You start in bed, in the dark, with a splitting headache.
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```
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```text
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turn on light
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turn on light
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get out of bed
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get out of bed
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get gown
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get gown
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@@ -40,7 +40,7 @@ You arrive groggy. Ford gives you peanuts (+8 points). You have about 3 turns be
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Ford gives you the Guide and a towel around turn 6. You need to get the babel fish from the dispenser into your ear. This requires setting up a Rube Goldberg chain:
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Ford gives you the Guide and a towel around turn 6. You need to get the babel fish from the dispenser into your ear. This requires setting up a Rube Goldberg chain:
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```
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```text
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hang gown on hook
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hang gown on hook
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put towel on drain
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put towel on drain
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put satchel in front of panel
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put satchel in front of panel
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@@ -56,7 +56,7 @@ The fish bounces off the gown, lands on the towel, a cleaning robot grabs it, cr
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Around turn 36, guards drag you to the Captain's Quarters. The Vogon Captain reads his poetry. With the babel fish you can understand it.
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Around turn 36, guards drag you to the Captain's Quarters. The Vogon Captain reads his poetry. With the babel fish you can understand it.
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```
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```text
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enjoy poetry
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enjoy poetry
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```
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```
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@@ -64,7 +64,7 @@ enjoy poetry
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After enjoying the poem, you can open the glass case in the Hold:
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After enjoying the poem, you can open the glass case in the Hold:
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```
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```text
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type on keyboard
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type on keyboard
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take plotter
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take plotter
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```
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```
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@@ -85,7 +85,7 @@ You black out and enter the Dark room.
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You float in sensory deprivation. Wait a few turns, then use your senses to find the exit:
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You float in sensory deprivation. Wait a few turns, then use your senses to find the exit:
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```
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```text
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listen
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listen
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look
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look
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walk
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walk
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@@ -103,7 +103,7 @@ You wake aboard the stolen starship Heart of Gold. (+10 points on first entry)
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Go to the Engine Room (south from Aft Corridor). You'll need to argue your way in:
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Go to the Engine Room (south from Aft Corridor). You'll need to argue your way in:
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```
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```text
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south
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south
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south
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south
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south
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south
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@@ -117,7 +117,7 @@ look
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On the third look, the spare Improbability Drive, pliers, and rasp appear. (+25 points)
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On the third look, the spare Improbability Drive, pliers, and rasp appear. (+25 points)
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```
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```text
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take spare drive
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take spare drive
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take pliers
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take pliers
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take rasp
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take rasp
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@@ -130,7 +130,7 @@ north
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Go to the Pantry (west from Aft Corridor):
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Go to the Pantry (west from Aft Corridor):
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```
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```text
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west
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west
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talk to marvin
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talk to marvin
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talk to marvin
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talk to marvin
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@@ -138,7 +138,7 @@ talk to marvin
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Marvin agrees to fix the jammed hatch mechanism. Wait 12 turns (or explore elsewhere), then go to the Access Space (east from Hatchway):
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Marvin agrees to fix the jammed hatch mechanism. Wait 12 turns (or explore elsewhere), then go to the Access Space (east from Hatchway):
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```
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```text
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east
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east
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east
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east
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down
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down
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@@ -147,13 +147,13 @@ east
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Marvin is here and asks for a specific tool (randomly chosen — could be screwdriver, toothbrush, wrench, pliers, rasp, or tweezers). Give him whatever he asks for:
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Marvin is here and asks for a specific tool (randomly chosen — could be screwdriver, toothbrush, wrench, pliers, rasp, or tweezers). Give him whatever he asks for:
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```
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```text
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give [tool] to marvin
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give [tool] to marvin
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```
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```
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(+25 points, hatch now opens)
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(+25 points, hatch now opens)
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```
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```text
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west
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west
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```
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```
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@@ -163,7 +163,7 @@ west
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Go to the Galley (west from Fore Corridor):
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Go to the Galley (west from Fore Corridor):
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```
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```text
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up
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up
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north
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north
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west
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west
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@@ -172,7 +172,7 @@ push pad
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This starts the Nutrimatic processing tea. Wait through the countdown (it takes several turns). The Nutrimatic produces tea. **Be careful:** a missile countdown starts around turn 7-8. Take the tea before things go wrong:
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This starts the Nutrimatic processing tea. Wait through the countdown (it takes several turns). The Nutrimatic produces tea. **Be careful:** a missile countdown starts around turn 7-8. Take the tea before things go wrong:
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```
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```text
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take tea
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take tea
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drink tea
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drink tea
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```
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```
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@@ -185,19 +185,19 @@ drink tea
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You need both tea and the concept of "no tea" to impress the screening door. After drinking tea, you're back to holding "no tea" conceptually. Get another cup:
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You need both tea and the concept of "no tea" to impress the screening door. After drinking tea, you're back to holding "no tea" conceptually. Get another cup:
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```
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```text
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push pad
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push pad
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```
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```
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Wait for tea, take it:
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Wait for tea, take it:
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```
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```text
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take tea
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take tea
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```
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```
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Now go to the screening door (west exit from Aft Corridor):
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Now go to the screening door (west exit from Aft Corridor):
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```
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```text
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east
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east
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south
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south
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south
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south
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@@ -213,7 +213,7 @@ The door, overwhelmed by the paradox, opens. (+25 points)
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You need the plotter (from the Vogon glass case) and the spare drive (from the Engine Room). Connect everything:
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You need the plotter (from the Vogon glass case) and the spare drive (from the Engine Room). Connect everything:
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```
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```text
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plug large plug into console
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plug large plug into console
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plug small plug into plotter
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plug small plug into plotter
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dip dangly bit in tea
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dip dangly bit in tea
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@@ -232,7 +232,7 @@ A 24-turn countdown to landing begins.
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After 24 turns, the ship lands. Go to the Hatchway and down the ramp:
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After 24 turns, the ship lands. Go to the Hatchway and down the ramp:
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```
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```text
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south
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south
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down
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down
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down
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down
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@@ -250,7 +250,7 @@ The game congratulates you and displays your final score.
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If you die in a dream and get dispatched to the Lair, you face the Ravenous Bugblatter Beast of Traal.
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If you die in a dream and get dispatched to the Lair, you face the Ravenous Bugblatter Beast of Traal.
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```
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```text
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wear towel
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wear towel
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tell beast my name
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tell beast my name
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east
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east
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@@ -267,30 +267,30 @@ take interface
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## Score Summary
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## Score Summary
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| Action | Points |
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| Action | Points |
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|--------|--------|
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| ----------------------------- | ------- |
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| Eat tablet | 10 |
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| Eat tablet | 10 |
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| Drink 3 beers | 15 |
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| Drink 3 beers | 15 |
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| Enter Vogon Hold | 8 |
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| Enter Vogon Hold | 8 |
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| Babel fish in ear | 12 |
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| Babel fish in ear | 12 |
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| Enjoy poetry | 15 |
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| Enjoy poetry | 15 |
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| Open glass case | 25 |
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| Open glass case | 25 |
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| Enter Heart of Gold | 10 |
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| Enter Heart of Gold | 10 |
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| Engine Room reveal (3rd look) | 25 |
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| Engine Room reveal (3rd look) | 25 |
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| Give Marvin correct tool | 25 |
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| Give Marvin correct tool | 25 |
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| Drink real tea | 100 |
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| Drink real tea | 100 |
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| Open screening door (paradox) | 25 |
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| Open screening door (paradox) | 25 |
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| Activate Improbability Drive | 50 |
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| Activate Improbability Drive | 50 |
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| Land on Magrathea | 50 |
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| Land on Magrathea | 50 |
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| **Total (critical path)** | **370** |
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| **Total (critical path)** | **370** |
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### Optional points
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### Optional points
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| Action | Points |
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| Action | Points |
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|--------|--------|
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| ----------------------------- | ------- |
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| Defeat Beast (carve memorial) | 25 |
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| Defeat Beast (carve memorial) | 25 |
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| Take Nutrimatic interface | 25 |
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| Take Nutrimatic interface | 25 |
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| **Maximum possible** | **420** |
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| **Maximum possible** | **420** |
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---
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---
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