a1bb4cbf02
Engine refactoring: - Replace hardcoded state attributes with generic state.flags dict - Add death system (jigs_up/finish) with dream-restore callbacks - Add inventory extras hook system (removes hardcoded headache/tea lines) - Add 16 new verb handlers (consult, say, carve, plug, repair, kick, etc.) - Add verb synonyms to parser New content modules (25 rooms, 107 objects total): - vogon.py: Hold, Captain's Quarters, Airlock; babel fish puzzle, poetry scene, airlock ejection sequence with timed events - heart.py: 10 Heart of Gold rooms; Marvin tool quest, tea/no-tea paradox, Nutrimat overload, Infinite Improbability Drive puzzle, victory sequence - unearth.py: Traal (Beast lair with towel/name/carve puzzle), War Chamber, Inside Whale, Maze with random exits and particle - dark.py: Dream dispatch room with probabilistic destination selection, sensory discovery mechanic, dream-restore callback Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
42 lines
766 B
JSON
42 lines
766 B
JSON
{
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"cSpell.words": [
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"ACTORBIT",
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"CONTBIT",
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"DARKBIT",
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"DOORBIT",
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"DRINKBIT",
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"fclear",
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"fdesc",
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"Infocom",
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"INTEGRALBIT",
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"ldesc",
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"LIGHTBIT",
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"MUNGEDBIT",
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"NARTICLEBIT",
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"NDESCBIT",
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"ONBIT",
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"OPENBIT",
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"OUTSIDEBIT",
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"prosser",
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"prsa",
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"prsi",
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"prso",
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"READBIT",
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"REVISITBIT",
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"RLANDBIT",
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"SEARCHBIT",
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"superbrief",
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"SURFACEBIT",
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"TAKEBIT",
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"TOOLBIT",
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"TOUCHBIT",
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"traal",
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"TRANSBIT",
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"TRYTAKEBIT",
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"VEHBIT",
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"vogon",
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"VOWELBIT",
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"WEARBIT",
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"WORNBIT"
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]
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} |