• Joined on 2026-01-03
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-21 16:08:13 +01:00
3257d40722 [update] Background information and Dutch translation with blunder mode section.
f9d100f918 [update] README for blunder mode, WIFI_SSID, and DEMO_RESET_PAUSE build flags.
0fc20da274 [refactor] Replace hardcoded values with build flags and cleanup duplicates.
Compare 3 commits »
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-19 10:42:38 +01:00
2eecc94cfd [update] 3D print model
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-19 10:10:41 +01:00
913b0c92c1 [fix] Disable autoupdate for FastLED because of audio bug
seppedl created branch master in Public/DigiSpark-Demo 2026-03-17 21:41:06 +01:00
seppedl pushed to master at Public/DigiSpark-Demo 2026-03-17 21:41:06 +01:00
894dd9ea68 Initial commit.
seppedl created repository Public/DigiSpark-Demo 2026-03-17 21:39:33 +01:00
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-15 18:02:16 +01:00
7725226dfc [add] Frame stl.
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-15 16:19:05 +01:00
7118738818 [update] Background information and add Dutch translation.
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-15 15:48:25 +01:00
f489442cb5 [refactor] Game log, persistence, demo mode, indicator LED, and documentation.
b5d696bf30 [fix] Demo interrupt, encoder sensitivity, and win delay.
3e29a2e4da [fix] AI killer instinct, border toggle, and animation timing.
da63f05ac3 [update] Progressive difficulty, demo fixes, and background docs.
8a776dfae5 [add] Autoplay demo, web config, and WiFi AP.
Compare 5 commits »
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-15 15:31:01 +01:00
fa757598be [refactor] Code, build flags and documentation.
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-12 12:59:42 +01:00
52c84301dc [fix] Encoder sensitivity. Extend delay after win.
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-10 08:29:16 +01:00
c73d6e3686 [fix] Interrupt demo when button is pressed.
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-09 10:43:49 +01:00
0aa1802cce [update] Documentation
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-09 10:38:45 +01:00
0994c11f0b [fix] AI strategy detect win first, killer instinct and button press. Although not 100% okay as button is not always detected during 'thinking"
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-09 10:16:58 +01:00
a6e0bd0489 [fix] Skip win animation if AI vs Player wins. Logical error in timong loops.
117d078efc [add] Option to hide blue borders.
Compare 2 commits »
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-07 11:30:21 +01:00
8edfda2b21 [refactor] Renamed all single letter variables to more meaningfull names.
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-07 11:15:49 +01:00
6c8802509f [add] Background information on gameplay.
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-07 11:02:58 +01:00
7921ffe7e9 [cleanup] Extra files removed.
seppedl pushed to master at Public/Connect-four-Esp32 2026-03-07 11:00:47 +01:00
5075b568ba [cleanup] Extra files removed.
seppedl created branch master in Public/Connect-four-Esp32 2026-03-07 09:53:34 +01:00